Violet

GM:Studio
Flicky Engine

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I would like to become a beta tester.

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Looks a lot like the SRE

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Posted (edited)

Well, seems like flicky is running just fine... even with a shit ton of scripts and events running. (and a load of sanic)
(without recording, it runs at 60 fps)
giphy.gif
 

Edited by Violet
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giphy.gif

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Posted (edited)

Recreated the Sonic 3 Title Card.

Optimized for Short and Long names!

As you can see, the shorter the name, the faster the title card finishes.

Took a bit to make.
giphy.gif

To show you what i mean:

giphy.gif

Edited by Violet
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Posted (edited)

Uh idk if you know this but it feels kinda laggy when jumping in the engine

 

Edited by thegoku7729

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16 hours ago, thegoku7729 said:

Uh idk if you know this but it feels kinda laggy when jumping in the engine

 

Could you show a gif or video?

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Posted (edited)

Okay, big question: Does the Flicky Engine use GMFMod Simple for the music?
Because I already had a hard time porting that to GMate, and I sure as heck do NOT want to repeat that hard time, that's for sure.

Also, I would be happy if the Flicky Engine finally fixes the Bridge Boost bug that GMate has.

Edited by Trinitronity
Forgot to ask a thing

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1 hour ago, Trinitronity said:

Okay, big question: Does the Flicky Engine use GMFMod Simple for the music?
Because I already had a hard time porting that to GMate, and I sure as heck do NOT want to repeat that hard time, that's for sure.

Also, I would be happy if the Flicky Engine finally fixes the Bridge Boost bug that GMate has.

No, it doesn't. I'll use the default Game Maker Studio functions for this.
And i'll try my best to fix that, once i work on them.

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Dang, so no looping music after all... :(

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17 minutes ago, Trinitronity said:

Dang, so no looping music after all... :(

Well, i could take a look at some good extensions / dlls and make a optional sound system for those who need more functions.

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